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You control a group of survivors during an ongoing conflict, scrounging supplies so that everyone is fed and healthy.
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Developed by 11 Bit Studios, a team best known for the sci-fi strategy series Anomaly, This War of Mine is all about staying alive. Sunset is a game about war where you don't experience the war itself, whereas This War of Mine goes in the opposite direction. "A video game for us is a device that gives us the opportunity to contemplate things from many different angles," they explain, "without the need to make final decisions." To some extent, the apocalypse happened in 1972 and nothing has really changed since then."įor the studio, a video game was the ideal choice to tell this kind of story. It's the moment when two world views collided: the old, traditional, hierarchical world where experience and elegance expressed civilization versus the new antiauthoritarian, hyper-individualized world where freedom justifies everything. "We more or less randomly picked the year 1972," the pair explain, "but it's a very interesting time. "A device that gives us the opportunity to contemplate things from many different angles." It's a concept that has since been used in games like The Novelist, and eventually Harvey and Samyn combined that idea with a burgeoning story about South American dictatorships in the early '70s.
The concept originated with an old prototype the studio built called "The Apartment." In it, players could eavesdrop on the lives of people living in a single apartment and move objects around while they were asleep to influence events. You can also just take some time to mess around with Ortega's cool automated shutters, the pinnacle of 1970s gadgetry. At certain points you'll be given the chance to make a choice that will influence Angela's role in the events that unfold. The gameplay is similar to that of Gone Home - there's no real action, per se, it's more about soaking up the environment and searching for clues. As you inevitably start rooting through his belongings, you slowly become pulled into a story about overthrowing the country's ruthless dictator. Every day you have one hour before sunset to clean the expansive apartment of playboy Gabriel Ortega. Sunset stars Angela Burnes, an American who takes on a housekeeping job while living abroad. Set in South America in 1972, the game takes place in the midst of a sweeping revolution overtaking an unnamed country. "And imagination is what is need to make the world a better place, to recognize what is wrong, and to fight against oppression."īest known for art games like the sensual Luxuria Superbia or the existential Bientôt l'été, Tale of Tales is currently developing a first person exploration game called Sunset, for which it just launched a Kickstarter campaign. "Seeing things from different perspectives exercises the imagination," Tale of Tales design duo Auriea Harvey and Michaël Samyn tell The Verge over email. A new wave of games is looking to change that by showing war from a range of different perspectives in order to make you think about it in a different way. This makes for an often exciting, adrenaline-pumping experience, but it also glosses over how war influences anyone other than a soldier. Whether it's Call of Duty or Battlefield, they're games where you interact with the world using the gun in your hand.
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The best known war-themed video games convey one very specific aspect of conflict: the actual fighting.